Digital School

3 months

Web, Mobile & Dashboard Design

Digital School

3 months

Web, Mobile & Dashboard Design

Digital School

3 months

Web, Mobile & Dashboard Design

Problem Statement

Digital School Management is a platform utilized by students, teachers, and parents to access various academic resources and information. However, the current UI/UX design lacks user-friendliness and aesthetic appeal, hindering seamless navigation and utilization of its features.

Problem Statement

Digital School Management is a platform utilized by students, teachers, and parents to access various academic resources and information. However, the current UI/UX design lacks user-friendliness and aesthetic appeal, hindering seamless navigation and utilization of its features.

Objectives & Goals

Design an app for TradeByKofi that enables users to quickly browse furniture, place orders, track orders, and have items delivered to their homes.

Role

UX Designer

Performed

- User Interface design - User Experience design - Interaction design - Information architecture - Rapid prototyping - User reserch

Delivered

- Site Maps - Design Systems - Interactive prototype

My Process

Problem Identification & Scope Definition

Identified the existing challenges within the Digital School Management website and defined the scope of the redesign project.

Identified the existing challenges within the Digital School Management website and defined the scope of the redesign project.

Competitor Analysis & Benchmarking

Conducted a thorough analysis of competitors' platforms to identify industry best practices and areas for differentiation.

Conducted a thorough analysis of competitors' platforms to identify industry best practices and areas for differentiation.

Design & Prototyping

Designed wireframes and prototypes incorporating feedback and best practices to redesign a user-friendly and visually appealing interface.

Designed wireframes and prototypes incorporating feedback and best practices to redesign a user-friendly and visually appealing interface.

User Engagement & Feedback Gathering

Engaged with stakeholders, including students, teachers, and parents, to gather feedback on their experience and understand their needs.

Objective Refinement & Prioritization

Refined the project objectives based on feedback and prioritized key areas for improvement to ensure alignment with user expectations.

Refined the project objectives based on feedback and prioritized key areas for improvement to ensure alignment with user expectations.

Brisoft Ghana

- Intuitive Navigation: Categorizes pages for easy access. - Engaging Dashboard: Presents statistics of student performance and school activities prominently. - User-Friendly Pages: Organizes content in a visually appealing and easily understandable format. - Convenient Search: Provides a search bar at the top of the screen for quick access to information. - Reward System: Offers incentives or rewards to students and teachers during specific periods for participation and achievements.

Geniusedu soft

- Interactive Learning Modules: Offers engaging multimedia content for students. - Customizable Dashboard: Allows users to personalize their dashboard with preferred widgets and shortcuts. - Comprehensive Analytics: Provides detailed insights into student performance and learning progress. - Seamless Communication: Facilitates smooth communication between teachers, students, and parents through messaging and notification features.

User Persona

Senam

“Senam love furniture made with rattan and would love to have more collection of that”


Age:

39

LOCATION:

Ivory Coast

EDUCATION:

Bachelor degree

OCCUPATION:

Teacher

Married with two children, Kwame holds a Bachelor's in Education, pursuing a Master's in Educational Technology.

Bio

- Improve User Experience - Enhance Communication - Simplify Tasks.

Goals

Frustrations

- Inefficient Navigation. - Communication Breakdown.

Motivations

Innovation Efficiency Collaboration Accessibility Progress

Wireframes

PAPER WIREFRAME

PAPER WIREFRAME

LOW FIDELITY WIREFRAME

Early models did not allow for size customization; the item you chose will have its own size.



I created a feature that allows customers to enter their measurements or even choose to have a professional come to their home to record measure based on their home setting after doing usability tests to match a certain area of their home.



In addition to making the app compatible with assistive technologies, easy navigation was a crucial user demand that had to be addressed in the designs.

LOW FIDELITY PROTOTYPE

I produced a low-fidelity prototype using the finished set of digital wireframes.

I connected the main user flow between choosing a piece of furniture and ordering it so that the prototype could be used in a usability test.

Usability Study

I carried out two iterations of usability tests.

The first study's findings were used to inform the wireframes and mockups of the designs.

The second research showed which elements of the mockups needed to be improved through the usage of a high-fidelity prototype.

Round 1 Findings

1

Lack of language toggle and unclear login indicators. Difficulty managing notifications and accessing messages. Poor visual hierarchy and inconsistent font sizes.

2

3

Round 2 Findings

1

Ineffective search button Need for comprehensive and customizable statistics for deeper insights.

2

SPLASH SCREEN

Let's Connect!

Let's Connect!

Let's Connect!

© Copyright 2023. All rights Reserved.

© Copyright 2023. All rights Reserved.